By the end of 2025, the virtual reality game accessories market is expected to expand at a CAGR of 15.9%

VR gaming accessories market

VR gaming accessories market

By the end of 2025, the global virtual reality game accessories market is expected to exceed $31 billion, with a compound annual growth rate of 15.9% in terms of sales. By 2025, the virtual reality game accessories market is expected to provide an additional opportunity worth approximately $21.5 billion.

Virtual Reality technology, which gives gamers a realistic 3D experience using gadgets like VR headsets, controllers, VR treadmill, etc., has enhanced the captivating game world. In a recent paper named Persistence Market Research has examined this fascinating market for VR gaming accessories and provided its findings, projections and insights.

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Global Virtual Reality Game Accessories Market: Segmental Forecast

Global Virtual Reality Gaming Peripherals Market is segmented on the basis of components in Headset (Mobile and Attached) and Virtual Reality Controller (VR Glove, Gun Controller, Haptic Controller, Handheld Controller, VR Treadmill, Gaming Suit, VR PC Backpack. On the basis of system Primary, the market is segmented into game console, PC, and smartphone.By sales channel, the segmentation includes structured retail chain, unorganized retail chain, and online store.Regional classifications include North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa.

  • In terms of value, Asia Pacific is expected to be the most attractive regional market In the global virtual reality game accessories market during the forecast period, with high growth rates year on year. The APAC virtual reality game accessories market will reach a market valuation of just under US$14 billion by the end of 2025 and witness a CAGR of 17.7% in value terms. North America is the second largest regional market with revenues of $8 billion projected by the end of 2025, at a compound annual growth rate of 15.8%.
  • by ingredientThe headphone segment is expected to be the most attractive segment during the forecast period, with an estimated market revenue of around $12 billion by the end of 2025.
  • between the platform By segments, the global virtual reality game accessories market is likely to be led by the smartphone segment, with revenue expected to exceed US$14 billion by the end of 2025 with a growth rate of 14.2%. Revenue from the PC and game console segments is expected to increase significantly between 2017 and 2025. The game console segment is expected to register high growth rates year-on-year throughout the forecast period. In terms of CAGR, the game console segment leads in this category with a growth rate of 19.1% over the forecast period.
  • by sales channelThe online store segment is expected to be the most attractive segment in the global market with a compound annual growth rate of 13.6%. In terms of value, the Unorganized Retail Chain segment is poised to witness significant growth during the forecast period and register high growth rates year-on-year.

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