The team that ported classic games like Half-Life to Meta Quest 2 might try their hand at a Morrowind VR port next.
Doom 1-3, Quake 1-3, Half-Life, Return to Castle Wolfenstein, and most recently Star Wars: Jedi Knight II. The beef team has already released a lot 2D classics for Meta Quest 2 and Pico 4and adapted to the idiosyncrasies of the medium with great attention to detail.
This past weekend, the beef team A.J Patreon Supporter Survey To see which project they should tackle next. The results released on Monday are:
- Morrowind: 40.38 percent (VR suitability: A | Difficulty: D)
- Quake 4: 35.34 percent (VR suitability: A | Difficulty: A)
- Star Wars Battlefront II: 34.77 percent (VR suitability: A | Difficulty: B)
The remaining dozens of titles garnered much less approval.
Beef Team: Not decided yet
On Patreon, Team Beef acknowledges the choice of these three monikers. You will take the first steps for all three projects. This includes deeper checking whether games are suitable for a VR port. Then the actual work begins. For Morrowind, it’s the team OpenMWan open source engine that replicates Morrowind’s graphics engine and expands its capabilities.
In the case of OpenMW, we will be reaching out to their team to announce our intentions and find out more about what is being worked on. We are aware that there is an existing PCVR branch that is slowly being integrated into the main chain and an Android build that was abandoned last November. The VR branch clearly has some overlap with what we do,” writes Team Beef Her page on Patreon.
“We need to make sure there isn’t a standalone VR release planned already, so we’re not stepping on the toes of the main team. In addition, we want to double-check the ‘agreement’ with Bethesda to make sure that a standalone VR port won’t make the entire project,” Or us, in hot water.”
Morrowind VR: an ambitious project
At the same time, Team Beef is aiming to start work on Quake 4, as it will be a relatively easy port of call for this game. A potential Star Wars: Battlefront II port requires further research.
The team estimates that a VR port of Morrowind for a standalone VR headset will be somewhat difficult. The good news is that it is already there The PC VR version even supports multiplayer. So the beef team and the OpenMW team can exchange experiences.
If Morrowind VR takes off, it might fill up RPG hole in the Meta Games lineup. Meta has been attracting studios to develop more role-playing games for the VR platform for years. Surveys reveal a Great interest in titles like this as well as titles full of stories.
Morrowind VR can do for standalone VR platforms what Skyrim VR did for PC VR: a huge role-playing world that will keep you entertained for hundreds of hours. Moving on to OpenXRMorrowind VR, as well as other projects from the team, can also appear for Pico 4 (review) And other upcoming VR headsets like HTC Vive XR Elite (info).
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