To sum things up, we have the Nvidia Drive Sim, which now has VR support so car manufacturers and buyers can configure and try things out before actually building or buying a new car.
And that’s it. Have a great CES, and we’ll have plenty of content over the coming days – including a review of the RTX 4070 Ti once the embargo ends. Stay tuned!
And what do you do to all those people who are waiting to charge their electric cars? Why not add GeForce Now support to the car! Just…don’t play games while driving, hopefully you have a good internet connection to make this work.
In a pre-briefing, Nvidia said you need a “reliable” 4G or 5G connection for GeForce Now in the car. Since one scenario is to use it while your car is charging, this is probably a better scenario to get a reliable connection. Your kids in the backseat playing games during a cross-country trip? Not much.
As expected, self-driving vehicles is another big topic for Nvidia, starting with about 40 minutes of the main video. New hardware, new sensors, and more. There is significant growth in the field of self-driving vehicles, as well as electric vehicles. Nvidia’s Drive platform is designed to support all of this, along with managing upgrades to existing vehicles.
Besides, a big announcement is that Nvidia will partner with Foxconn to provide the Drive Hyperion platform to customers. This will be a configurable solution, so that car manufacturers can choose difference sensors, cameras, and other features.
Robotics Nvidia Isaac is another area that’s been talked about a lot…we haven’t really pursued it. If you’re interested, check out the source video at about 30 minutes in.
Another new feature from Nvidia is DLSS Video. Nvidia says more than half of RTX users have HD displays but are “stuck” with 1080p video streaming. DLSS video will allow upscaling to 4K for such users, though we’ll need to know how the resulting quality compares in real use.
Unlike DLSS for games, motion vectors, z-buffers, and other inputs cannot be obtained for video. It is possible to account for some of these, but not completely. Video upscaling solutions have been around for decades, with varying levels of quality, but certainly the idea of using machine learning and DLSS to improve the resulting quality is promising.
Then, Nvidia’s Eye Contact feature will finally come out — finally! – She’s coming to the broadcast next month. We’ve been hearing about this for quite some time, but it’s under constant development. This is likely because it needs a little more work and tuning, but Nvidia seems to have reached the stage where it’s ready for general use.
Basically, Eye Contact will allow you to look away from your camera and will make it look like you’re still observing the audience. It’s an interesting idea and I definitely want to try it, though I’m wary of what the end results will be. Sometimes streaming causes some issues with noise removal, but we’ll see if Eye Contact works better.
Nvidia has been drumming up the Omniverse for several years now, and it’s not surprising to see that they play a major role in today’s keynote. Aiming to be a collaborative cloud environment that brings all the power of Nvidia’s RTX platform and software to influence content creation, we have a “live” demo of a group of artists spread all over the world working on a short animation. Nvidia calls this “Jam Session” collaboration and hopes to get more users subscribed to the platform.
Omniverse has plug-in support for many popular content creation applications, including Adobe, Autodesk, SideFX, and Unreal Engine, with more being added regularly. As the session progresses, we get calls to things like Maya, Shapes XR, Xsens, and Blender. There’s also no staging at all like “insane RTX” and “I have a 4090, so it renders particles really well” — just in case you weren’t clear about this highly hyped sequence from Nvidia.
And here it is! Toy Jensen steps onto the scene, complete with the overly prominent scar on his left cheek. In any case, Omniverse offers some powerful tools for creators, and if you’re in that group, you’ve probably already checked them out. If you’re only interested in gaming and GPUs, there’s not much to discuss, but we’ll no doubt keep hearing about it for many years to come.
Of course RTX 40-series desktop cards aren’t the only thing Nvidia is talking about. Next we have the official announcement of the RTX 40 series laptops, the RTX 4090 and RTX 4080 laptops will be coming in February with a starting price of $1,999 while the 4050, 4060 and 4070 laptops will also be available in February with prices starting From $999. Ada offers some impressive efficiency improvements, and as always you can expect bigger gains when they are Not Try to maximize performance.
We showed with RTX 4090 efficiency test That you can cut power usage up to 150W while sacrificing only about 10-20% of base level performance. Laptop GPUs will naturally use these tactics, though it’s important to note wont Have the same GPUs as the desktop parts. Again, DLSS 3 comparisons are used to amplify potential performance improvements.
Nvidia is also discussing “Max-Q” again, it’s a technology that basically targets the maximum efficiency of mobile GPUs. There are new features with the fifth generation of Max-Q, with ultra-low voltage GDDR6, three-speed memory control, DLSS 3, and Ada’s significantly larger L2 cache sizes.
This will allow even 14-inch laptops to pack new RTX 40-class GPUs, though we’ll have to wait and see how these actually perform — and how hot they run. It’s not yet clear what specs the new mobile GPUs will sport, but you can expect the 4090 to appear primarily in larger 17-inch and possibly 15-inch models, while the 4070 and below will be better suited for 14-inch laptops.
And here we are, the RTX 4070 Ti. It will start at $799, $100 less than the previously canceled RTX 4080 12GB. Is this enough? We’ll have to push that into the full review, which will take place by the announced launch date of January 5th.
Key specs haven’t been revealed, but the 40 teraflops number matches what was said about the RTX 4080 12GB. Naturally, Nvidia used DLSS 3-enabled games to compare performance, which has the potential to be very misleading. Yes, DLSS 3 frame generation can double performance in some cases, but it’s not without compromises.
As we noticed in our testing of Portal RTX, if base performance isn’t high enough (meaning, well above 30fps), framerate won’t improve the experience. On the RTX 4090 at 4K, Portal ran at just over 20fps. Framesetting (without upgrading) boosted performance to over 40fps, but the game is still there feelings Like ~20fps. But it probably makes it easier to get frames through to your screen, so if you’re running at 40~60fps normally and DLSS 3 pushes that to 60~120fps, it tends to look and feel a lot smoother.
We’ll take a full look at the RTX 4070 Ti shortly and see where it lands in terms of performance without Factor in DLSS 3. That will be more telling to a lot of people than the default 80% performance improvements over the RTX 3090 Ti while using “half” the power. Check back soon for full details.
The next in the game sequence is new GeForce Now Information. This is Nvidia’s cloud gaming and streaming service, which supports streaming to PCs, laptops, Macs, smartphones, Chromebooks, and more.
Ada Lovelace is coming to GeForce Now in the near future, with a new “Ultimate” level that will replace GeForce Now RTX 3080 class. This will feature RTX 4080-level hardware (or its datacenter equivalent, at least), with a free upgrade to all existing 3080 subscribers—once it hits your local datacenter, at least. It’ll be a choppy offering, and it’ll maintain the $19.99 price point.
Well, this is a bit of a surprise. Apparently, we are wont It will get CEO Jensen and instead Jeff Fisher, senior vice president of Gaming at Nvidia, will serve as the main host. He jumps right into the good stuff by talking about the past year Architecture by Ada Lovelace launch f RTX 4090 And the RTX 4080.
DLSS3 It plays a big part of Nvidia’s plans for the RTX 40 series, which makes sense on one level – it’s an exclusive feature for the new GPUs. At the same time, rendering errors, increased response time, and more or less difficult to identify changes in performance leave us with a lot of questions. Fisher says the next major update to DLSS 3 is coming in the next few months, so we’ll have to see if that addresses any of our concerns.
At the same time, DLSS 3’s adoption rates are rather impressive. Dozens of games have already been announced, and Fisher took a moment to show off new game sequences from a handful of upcoming games that all support DLSS 3.